Atari Code

A site devoted to learning to code on the Atari 8-Bit line of computers

H1 Test Text

Some standard text.

Some small text

Some very tiny text

Attention!

Hello, this is a highlighted notice!

H2 Test Text

Some standard text.

Some small text

Some very tiny text

H3 Test Text

Some standard text.

Some small text

Some very tiny text

H4 Test Text

Here is a code block:

100 REM PLAYER/MISSILE EXAMPLE
110 DIM A$(512),B$(20)
120 X=X+1:READ A:IF A<>-1 THEN B$(X,X)=CHR$(A):GOTO 120
130 DATA 0,255,129,129,129,129,129,129,129,129,255,0,-1
2000 POKE 559,62:POKE 704,88
2020 I=PEEK(106)-16:POKE 54279,I
2030 POKE 53277,3:POKE 710,224
2040 VTAB=PEEK(134)+PEEK(135)*256
2050 ATAB=PEEK(140)+PEEK(141)*256
2060 OFFS=I*256+1024-ATAB
2070 HI=INT(OFFS/256):LO=OFFS-HI*256
2090 POKE VTAB+2,LO:POKE VTAB+3,HI
3000 Y=60:Z=100:V=1:H=1
4000 A$(Y,Y+11)=B$:POKE 53248,Z
4010 Y=Y+V:Z=Z+H
4020 IF Y>213 OR Y<33 THEN V=-V
4030 IF Z>206 OR Z<49 THEN H=-H
4420 GOTO 4000
  

Here is some p3 text. It will be interesting to see how this text is rendered.